Horizon CDT Research Highlights

Research Highlights

Understanding the Behavioural Impacts of Gamification in Citizen Science

  Nimisha Parashar (2023 cohort)

This interdisciplinary PhD project brings together environmental psychology, citizen science, and human-computer interaction (HCI). It addresses key gaps in current research by examining how gamification influences behaviour, with a particular focus on its role within citizen science initiatives. The project not only seeks to clarify the behavioural impacts of gamification but also aims to advance understanding of how gamification can be effectively integrated into citizen science projects to enhance project outputs (such as engagement, participation or behaviour change).

Central Research Questions:

How can gamification elements be utilised to inspire pro-environmental behaviour (PEBC) in citizen science (CS) project volunteers?

o          What gamification elements are more effective in inspiring PEBC?

o          What are the effects of gamification elements on volunteer behaviour?

The overall aim of this work is to contribute to an improved citizen science project design or help inform CS platforms regarding the use of gamification. It could also contribute towards fulfilling the larger goal of sustainability and pro-environmental behaviour. It can help design novel interventions in environmental behaviour and support current ones. These understandings can also be applied in other contexts that require behaviour change interventions.

This author is supported by the Horizon Centre for Doctoral Training at the University of Nottingham (UKRI Grant No. EP/S023305/1).